Skyrim Perks Guide

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Every player’s character in Skyrim is defined by their perks when they level up. Each of the 18 skills in the game can be leveled up to 100 and have a tree of associated perks that grant the player new abilities or increase their stats in meaningful ways. The perks that are taken differentiate a ranged-focused thief from a plate mail-clad knight with both hands gripping the hilt of a greatsword.

Players can also mix and match the skills and associated perks in any combination, allowing them to create their builds that navigate the perils of the province however they seem fit. With how significant the perks in Skyrim are, new players will want to ensure they know how they work before heading out on their adventure.

Key Info Up Front

Every skill you have in Skyrim is leveled up simply by using it as you play. Once you level up enough skills, your character will level up, and you will get a perk point to spend on any of the perks that you meet the prerequisites for.

There are a total of perks available is 251, and you can earn all of them in a single playthrough if you don’t mind using exploits or dozens of hours of grinding to level up.

Perks Overview

Every perk in Skyrim is divided into 18 different skills: Alteration, Archery, Alchemy, Block, Conjuration, Destruction, Enchanting, Heavy Armor, Illusion, Light Armor, Lockpicking, One-handed, Pickpocketing, Restoration, Smithing, Sneak, Speech, and Two-handed. Players can mix and match skills in any way and take perks from all or none of them throughout their playthrough.

Players can also switch between which skills they want to focus on freely at any time. You can always switch up your equipment or start brewing potions for a bit. Most builds, however, will just focus on a handful as leveling up and unlocking perks for more than that ends up taking a lot more time to do effectively.

Unlocking Perks

Skyrim Unlocking Perks

Whenever you level up in Skyrim, you can increase either your Health, Magicka, or Stamina as well as get one perk point. You can then spend that perk point to unlock any perk available.

Perks are made unavailable once you have their associated skill up to a certain level and have unlocked any previous perks that lead up to it on the tree. The number of possible perks in a tree varies considerably between all of them, although every single tree has a capstone perk only available when the skill is maxed out at 100.

Once skills reach 100, they can also be converted to a Legendary Skill. This resets the skill back to 15 regardless of any racial bonuses the player has that may affect it.

This allows you to continue using the skill to level up and return all of the skill points previously allotted to the tree back to you to be spent in other trees. Skills can also be made Legendary multiple times, making doing so one of the preferred ways to entirely unlock every perk in the game.

Perks Breakdown

For new or old players looking to build a character ahead of playing, it is vital to look at all the options available. You can always change your playstyle or approach as you progress through the game, but there are definite advantages to knowing what you want to do right away.

These include optimizing which skills you level up immediately and knowing what you want to level up between Health, Magicka, and Stamina as you go.

This can be very important as if you start not interested in using spells and invest heavily into health for a bulkier build and eventually discover you love destruction magic, you’ll be wishing you had spent some more points bumping up your Magicka.

Alteration

Alteration is a school of magic that revolves around manipulating the world and physical laws around the caster. These include spells that paralyze targets, increase the caster’s armor rating, light up the environment, or sense life forces through walls. It works particularly well to boost the defense of builds using light armor or as a secondary school in magic builds.

Perk Name Skill Level Prerequisites Description
Novice Alteration Makes Novice Alteration spells cost half Magicka
Alteration Dual Casting 20 Novice Alteration It makes dual casted Alteration spells more powerful
Apprentice Alteration 25 Makes Apprentice Alteration spells cost half Magicka
Magic Resistance (3) 30,50,70 Apprentice Alteration Blocks 10% of spell effects per level up to 30%
Mage Armor (3) It makes protection spells stronger from twice as strong to three times as strong.
Adept Alteration 50 Makes Adept Alteration spells cost half Magicka
Stability 70 Adept Alteration It makes your Alteration spells last 50% longer
Expert Alteration 75 It makes your Expert Alteration spells cost half Magicka
Master Alteration 100 Expert Alteration It makes your Master Alteration spells cost half Magicka
Atronach It makes you absorb 30% of Magicka from enemy spells cast on you

Archery

Skyrim Bullseye

Archery is a combat skill that features heavily on specific character builds. It determines how effective a character is when using a bow or crossbow and features many perks that make those attacks more lethal or add some extra utility for players to take advantage of.

Perk Name Skill Level Prerequisites Description
Overdraw (5) 15,20,40,60,80 Increases your damage with bows by 20% for each rank up to 100%.
Critical Shot (3) 30,60,90 Overdraw Increases the chance of getting critical hits up to 20% and increases the additional damage from critical hits up to 50%
Eagle Eye 30 Overdraw Allows you to zoom in while aiming by holding the block button
Steady Hand (2) 40,60 Eagle Eye It causes time to slow down when zoomed in with a bow by 25% for each rank
Hunter’s Discipline 50 Critical Shot Allows you to recover twice as many arrows from dead bodies
Power Shot Eagle Eye It makes your shots stagger most enemies 50% of the time
Ranger 60 Hunter’s Discipline Allows you to move faster with your bow drawn
Quick Shot 70 Power Shot Allows you to draw your bow 30% faster
Bullseye 100 Ranger or Quick Shot It gives you a 15% chance of paralyzing enemies with every shot

Alchemy

Alchemy is a crafting skill that allows you to take reagents gathered from across the province and distill them into potions with different effects. To do so, you have to learn what effects each ingredient can bestow upon a potion and match it with other ingredients with similar properties.

This allows you to mix ingredients to create potions that have multiple effects, such as increasing your light armor skill to take minor damage and heal you or increase your damage with bows. It also allows you to mix poisons that can be applied to your weapons to deal extra damage, drain an enemy’s Magicka, or even paralyze them.

Perk Name Skill Level Prerequisites Description
Alchemist (5) 15,20,40,60,80 It makes your potions and poisons 20% stronger for each rank
Physician 20 Alchemist It makes your potions 25% more powerful if they restore Health, Magicka, or Stamina
Benefactor 30 Physician It makes your beneficial potions do 25% more
Poisoner It makes your poisons 25% more effective
Experimenter (3) 50,70,90 Benefactor Allows you to reveal an additional effect when eating an ingredient for each level
Concentrated Poison 60 Poisoner It makes poisons applied to your weapons last for double the hits
Green Thumb 70 Concentrated Poison Allows you to gather two ingredients from plants harvested
Snakeblood 80 Experimenter or Concentrated Poison It gives you 50% resistance to all poisons
Purity 100 Snakeblood Removes all positive effects from created poisons and all adverse effects from potions

Block

Skyrim Shield Charge Perk

Block is another combat skill and one that can be crucial to mitigating damage for melee fighters. It allows the player to block incoming melee and ranged attacks with any shield, two-handed weapon, a torch, or a one-handed weapon and a free hand. It also helps keep you from staggering when hit with enemy attacks, which can be crucial when fighting groups.

Perk Name Skill Level Prerequisites Description
Shield Wall 15,20,40,60,80 It makes blocking more effective for each rank, up to 40%
Deflect Arrows 30 Shield Wall It completely negates the damage from arrows that hit your shield
Power Bash Allows you to bash enemies with your shield to stagger them
Quick Reflexes It makes time slow down if you are blocking as an enemy performs a power attack
Elemental Protection 50 Deflect Arrows Makes blocking reduce the damage from elemental attacks by 50%
Deadly Bash Power Bash It makes your shield bash deal five times as much damage
Block Runner 70 Elemental Protection Allows you to move faster while blocking
Disarming Bash Deadly Bash It gives your bash a 50% chance to disarm the target
Shield Charge 100 Disarming Bash or Block Runner Allows you to knock down targets by sprinting while blocking

Conjuration

Conjuration is a magic school focused on summoning different creatures to fight alongside you. You can summon creatures from the realms of Oblivion like scamps and atronachs or undead warriors.

The school also features spells that allow you to summon gear for yourself, allowing you to head into battle fully equipped without bogging down your inventory with various weapons and pieces of armor.

Perk Name Skill Level Prerequisites Description
Novice Conjuration Makes Novice Conjuration spells cost half Magicka
Conjuration Dual Casting 20 Novice Conjuration Allows you to make Conjuration spells last longer by casting them with both hands
Mystic Binding Makes weapons summoned by Conjuration deal more damage
Apprentice Conjuration 25 Makes Apprentice Conjuration spells cost half Magicka
Soul Stealer 30 Mystic Binding It makes your bound weapons cast Soul Trap on targets
Summoner (2) 30,70 Novice Conjuration Allows you to summon creatures from twice to three times as far away
Necromancy 40 Novice Conjuration It makes your summoned undead stay longer
Atromancy Summoner It makes your summoned Atronachs stay longer
Adept Conjuration 50 Apprentice Conjuration It makes your Adept Conjuration spells cost half Magicka
Oblivion Binding Soul Stealer It makes your bound weapons banish summoned creatures and turned raised undead
Dark Souls 70 Necromancy It gives your summoned undead 100 additional points of health
Expert Conjuration 75 Adept Conjuration It makes your Expert Conjuration spells cost half Magicka
Elemental Potency 80 Atromancy It makes your summoned Atronachs 50% more powerful
Master Conjuration 100 Expert Conjuration It makes your Master Conjuration spells cost half Magicka
Twin Souls 100 Dark Souls or Elemental Potency Allows you to have two summoned creatures active at once

Destruction

Skyrim Apprentice Destruction Perk

The Destruction school is vital for magic characters that want to deal damage. It focuses on spells that deal with either Fire, Frost, or Shock damage. Fire spells have the lowest Magicka cost of the three but only damage the target’s health while dealing some damage over time.

Frost spells have Magicka costs in the middle while dealing damage to the target’s Health and Stamina and slowing them down to half speed. Shock spells cost the most but damage both Health and Magicka, making it an indispensable tool while facing other casters.

Perk Name Skill Level Prerequisites Description
Novice Destruction It makes your Novice Destruction spells cost half Magicka
Destruction Dual Casting 20 Novice Destruction It makes casting a Destruction spell with both hands evolve it into a more powerful version
Apprentice Destruction 25 It makes your Apprentice Destruction spells cost half Magicka
Augmented Flames (2) 30,60 It makes your fire spells deal 25% additional damage for each rank
Augmented Frost (2) It makes your frost spells deal 25% additional damage for each rank
Augmented Shock (2) It makes your shock spells deal 25% additional damage for each rank
Rune Master 40 Apprentice Destruction Allows you to place runes five times further
Impact Destruction Dual Casting It makes most dual cast Destruction spells stagger targets
Adept Destruction 50 Apprentice Destruction It makes your Adept Destruction spells cost half Magicka
Intense Flames Augmented Flames Fire damage will cause your targets to flee when they are under 20% health
Deep Freeze 60 Augmented Frost Frost damage will paralyze your enemies when they are under 20% health
Disintegrate 70 Augmented Shock Shock damage will disintegrate your enemies when they are under 15% health
Expert Destruction 75 Adept Destruction It makes your Expert Destruction spells cost half Magicka
Master Destruction 100 Expert Destruction It makes your Master Destruction spells cost half Magicka

Enchanting

Enchanting is a crafting skill that can be useful for all builds and upgrade your equipment. To do so, you must first disenchant weapons and armor with the effects you want, such as boosting certain skills or increasing your damage.

Then, you have to have a filled Soul Gem that can either be purchased or harvested by having an empty Soul Gem in your inventory when you kill an enemy affected by the Soul Trap spell. Then, you need a compatible piece of equipment to place the enchantment on, and you’re set to go.

Perk Name Skill Level Prerequisites Description
Enchanter (5) 15,20,40,60,80 Increases the strength of your enchantments by 20% for each rank up to 100%
Soul Squeezer 20 Enchanter It makes Soul Gems provide extra Magicka when used to recharge magic weapons
Fire Enchanter 30 Enchanter It makes your fire enchantments 25% stronger
Frost Enchanter 40 Fire Enchanter It makes your frost enchantments 25% stronger
Soul Siphon Soul Squeezer Killing creatures with a magic weapon returns 5% of their soul to the weapon’s charge.
Storm Enchanter 50 Frost Enchanter It makes your shock enchantments 25% stronger
Insightful Enchanter Enchanter It makes your skill enchantments 25% stronger
Corpus Enchanter 70 Insightful Enchanter It makes your Health, Magicka, and Stamina enchantments 25% stronger
Extra Effect 100 Corpus Enchanter or Storm enchanter Allows you to put two enchantments on an item

Heavy Armor

Skyrim Heavy Armor skill

Heavy Armor focuses on keeping you on your feet for as long as possible. To level it up, players have to have heavy armor equipped when they take damage, meaning that this tree is primarily for melee fighters who don’t mind going a bit slower if it means that they don’t have to worry about every hit they take sending them to an early grave.

Perk Name Skill Level Prerequisites Description
Juggernaut (5) 15,20,40,60,80 Increases your armor rating for heavy armor by 20% for each rank
Fists of Steel 30 Juggernaut It makes your unarmed attacks deal your armor rating in extra damage
Well Fitted It gives you a 25% armor bonus if you are wearing heavy armor in all four slots
Cushioned 50 Fists of Steel Halves fall damage taken when waring heavy armor in all four slots
Tower of Strength Well Fitted Decreases the stagger you take from enemy hits by 50% when wearing only heavy armor
Conditioning 70 Cushioned Your heavy armor doesn’t weight anything and will not slow you down
Matching Set Tower of Strength Grants you 25% additional armor while wearing a matching set of heavy armor
Reflect Blows 100 Matching Set It gives you a 10% chance to reflect melee damage to enemy while wearing heavy armor in every slot

Illusion

Illusion is one of the harder of Skyrim’s magic schools. It focuses on controlling enemies with effects like pacify, fear and frenzy while also helping the caster sneak with effects like muffle and invisibility. This makes the school highly situational, so it is better suited as a secondary school rather than the main focus.

Perk Name Skill Level Prerequisites Description
Novice Illusion Makes Novice Illusion spells cost half Magicka
Animage 20 Novice Illusion It makes your Illusion spells work on creatures eight levels higher than usual
Illusion Dual Casting Casting an Illusion spell with both hands upgrades it to a more powerful version
Apprentice Illusion 25 Makes Apprentice Illusion spells cost half Magicka
Hypnotic Gaze 30 It makes calm spells work on higher-level enemies
Kindred Mage 40 Animage It makes Illusion spells work on creatures ten levels higher than usual
Adept Illusion 50 Apprentice Illusion Makes Adept Illusion spells cost half Magicka
Quiet Casting Kindred Mage It makes all spells you cast silent to others, regardless of school
Aspect of Terror Hypnotic Gaze It makes fear spells work on enemies ten levels higher than usual
Rage 70 Aspect of Terror It makes rage spells work on enemies 12 levels higher than usual
Expert Illusion 75 Adept Illusion Makes Expert Illusion spells cost half Magicka
Master of the Mind 90 Quest Casting or Rage Allows your Illusion spells to work on undead, automatons, and daedra
Master Illusion 100 Exper Illusion It makes Master Illusion spells cost half Magicka

Light Armor

Light Armor works just like Heavy Armor but favors builds that focus on magic, speed, or ranged attacks with weapons such as bows. The speed that it allows players also makes light armor good for melee builds that use faster weapons like swords and daggers or that dual wield.

Perk Name Skill Level Prerequisites Description
Agile Defender (5) 15,20,40,60,80 Increases the armor rating for light armor by 20% for each rank up to 100%
Custom Fit 30 Agile Defender It gives you a 25% armor bonus if wearing light armor in all four slots
Unhindered 50 Custom Fit It makes light armor have no weight and does not slow you down
Wind Walker 60 Unhindered It makes your Stamina regenerate 50% faster while wearing light armor in every slot
Matching Set 70 Custom Fit It gives you 25% armor bonus if wearing a matching set of light armor
Deft Movement 100 Wind Walker or Matching Set It gives you a 10% chance of avoiding all damage from melee attacks while you have light armor in all four slots

Lockpicking

Skyrim Lockpicking

Regardless of your build, you’re going to have to lockpick a lot during your playthrough. Skyrim has a mini-game that is unique to the series, so if you have trouble with it, this skill is very good to invest in.

Perk Name Skill Level Prerequisites Description
Novice Locks It makes picking Novice locks easier.
Apprentice Locks 25 Novice Locks It makes picking Apprentice locks easier
Quick Hands 40 Apprentice Locks Allows you to pick locks without them being noticed
Adept Locks 50 Apprentice Locks It makes picking Adept locks easier
Wax Key Quick Hands It gives you a copy of a picked lock’s key as long as it has one
Golden Touch 60 Adept Locks Increases the amount of gold you find
Treasure Hunter 70 Golden Touch Increases your chance to find unique treasure by 50%
Expert Locks 75 Adept Locks It makes picking Expert locks easier
Locksmith 80 Expert Locks It makes the lockpick start close to the opening position when starting to lockpick
Master Locks 100 It makes Master locks easier
Unbreakable Locksmith It makes your lockpicks never break

One-Handed

One-handed is the skill that dictates any weapon wielded in one hand other than staves. These include daggers, maces, swords, and war axes. As the skill levels up, the base damage you deal with weapons of that class gradually increases. At the same time, its perks unlock additional damage and a variety of unique abilities to use in combat.

Perk Name Skill Level Prerequisites Description
Armsman (5) 15,20,40,60,80 Increases the damage you deal with one-handed weapons by 20% for each rank up to 100%
Fighting Stance 20 Armsman It makes one-handed power attacks cost 25% less Stamina
Bladesman (3) 30,60,90 Increases the chance of swords doing critical damage as well as how much critical damage they deal
Bone Breaker (3) It makes maces ignore 25% of armor for each rank up to 75%
Hack and Slash (3) It makes war axes cause extra bleeding damage for each rank
Dual Flurry (2) 30,50 It makes your dual-wielding attacks 20% and 25% faster
Critical Charge 50 Fighting Stance Allows you to make a power attack while sprinting that deals double critical damage
Savage Strike It makes standing power attacks deal 25% extra damage as well as having a chance to decapitate enemies
Dual Savagery 70 Dual Flurry It makes dual-wielding power attacks do 50% more damage
Paralyzing Strike 100 Critical Charge or Savage Strike It makes your backwards power attack have a 25% chance of paralyzing the target

Pickpocket

Skyrim Pickpocket

Pickpocketing is a valuable stealth skill that allows you to take items straight from other characters, hopefully without them noticing. This can enable you to make easy money or even circumvent some quest objectives by stealing keys.

Perk Name Skill Level Prerequisites Description
Light Fingers (5) 15,20,40,60,80 It gives you a 20% bonus for trying to pickpocket items
Night Thief 30 Light Fingers It gives you 25% an extra chance when pickpocketing a sleeping target
Cutpurse 40 Night Thief You have a 50% higher chance of pickpocketing gold
Poisoned Allows you to place poison in the pockets of enemies to damage them
Extra Pockets 50 Increases your carrying capacity by 100
Keymaster 60 Cutpurse It makes pickpocketing keys almost always successful
Misdirection 70 Allows you to pickpocket weapons the target has equipped
Perfect Touch 100 Misdirection Will enable you to pickpocket any supplied item

Restoration

Restoration is one of the most universally valuable schools of magic. Not only because it allows you to heal yourself, which is always helpful, but because players start with a Novice Restoration spell regardless of what kind of character they aim to build.

Perk Name Skill Level Prerequisites Description
Novice Restoration Makes Novice Restoration spells cost half Magicka
Regeneration 20 Novice Restoration It makes healing spells heal 50% more
Restoration Dual Casting It makes casting a Restoration spell with both hands upgrade it to a more powerful version
Apprentice Restoration 25 Makes Apprentice Restoration spells cost half Magicka
Recovery (2) 30,60 Makes Magicka regenerate 25% faster for each rank
Respite 40 It makes your healing spells also restore Stamina
Adept Restoration 50 Apprentice Restoration Makes Adept Restoration spells cost half Magicka
Ward Absorb 60 Novice Restoration It makes your wards recharge your Magicka when blocking spells
Necromage 70 Regeneration It makes all your spells more effective against undead
Expert Restoration 75 Adept Restoration Makes Expert Restoration spells cost half Magicka
Avoid Death 90 Recovery Allows you to heal 250 points once per day when you fall below 10% health
Master Restoration 100 Expert Restoration Makes Master Restoration spells cost half Magicka

Smithing

The final crafting skill, smithing, allows players to make their armor and weapons and improve them to bolster their stats beyond what is ordinarily possible.

Perk Name Skill Level Prerequisites Description
Steel Smithing Allows you to create steel equipment and improve it twice as much
Dwarven Smithing 30 Steel Smithing Allows you to create dwarven equipment and improve it twice as much
Elven Smithing Allows you to create elven equipment and improve them it
Orcish Smithing 50 Dwarven Smithing Allows you to create orcish equipment and improve it twice as much
Advanced Armors Elven Smithing Allows you to create scaled and plate armor and improve it twice as much
Arcane Blacksmith 60 Steel Smithing Will enable you to enhance magical weapons and armor
Glass Smithing 70 Advanced Armors Allows you to create glass equipment and improve it twice as much
Ebony Smithing 80 Orcish Smithing Allows you to create ebony equipment and improve it twice as much
Daedric Smithing 90 Ebony Smithing Allows you to create daedric equipment and improve it twice as much
Dragon Armor 100 Daedric Smithing or Glass Smithing Allows you to create dragonbone equipment and improve it twice as much

Sneak

Skyrim Assassin's Blade

Sneak allows players to sneak past enemies more effectively while also increasing the damage they deal with powerful sneak attacks. It is a highly specialized skill, so players who want to use it will generally wish to construct their entire build around it.

Perk Name Skill Level Prerequisites Description
Stealth (5) 15,20,40,60,809 It makes you harder to detect while sneaking from 20% to 40%
Backstab 30 Stealth It makes your sneak attacks with one-handed weapons deal six times damage
Muffled Movement It causes your worn armor to make half as much noise while sneaking
Deadly Aim 40 Backstab It makes your sneak attacks with bows deal three times damage
Light Foot Muffled Movement It causes you no longer trigger pressure plate traps
Assassin’s Blade 50 Deadly Aim It makes your sneak attacks with daggers deal fifteen times damage
Silent Roll Light Foot Allows you to sprint while sneaking to do a silent forward roll
Silence 70 Silent Roll It makes it, so walking and running will not affect your detection
Shadow Warrior 100 Silence Allows you to crouch during combat to make distant opponents lose sight of you and have to search

Speech

Speech is a skill that all players will inevitably raise by selling and buying with merchants throughout the game. Investing in perks in the tree is unnecessary for any build but can be extremely useful to make getting gold and crafting supplies easier.

Perk Name Skill Level Prerequisites Description
Haggling (5) 15,20,40,60,80 It makes buying and selling prices better from 10% up to 30%
Allure 30 Haggling It gives you 10% better prices with the opposite sex
Bribery Allows you to bribe guards, so they ignore your crimes
Merchant 50 Allure Allows you to sell any item to any merchant
Persuasion Bribery It makes persuasion attempts 30% easier
Investor 70 Merchant Allows you to invest 500 gold in a shop to increase their funds permanently
Intimidation Persuasion Makes intimidation attempts twice as likely to succeed
Fence 90 Investor Allows you to sell stolen goods to any merchant you’ve invested in
Master Trader 100 Fence Every merchant in the world gains 1000 gold in their funds

Two-Handed

Skyrim Two-Handed

The final skill is Two-handed, which focuses on improving your abilities with weapons like battleaxes, greatswords, and warhammers. This includes increasing your base damage and granting you unique abilities to use in combat.

Perk Name Skill Level Prerequisites Description
Barbarian (5) 15,20,40,60,80 Increases the damage you deal with two-handed weapons by 20% for each rank up to 100%
Champion’s Stance 20 Barbarian Makes two-handed power attacks cost 25% less Stamina
Deep Wounds (3) 30,60,90 Increases the chances of greatswords dealing critical damage from 10% to 20%
Limbsplitter It makes battle axes deal extra bleeding damage per rank
Skullcrusher It makes warhammer attacks ignore 25% of armor per rank
Great Critical Charge 50 Champion’s Stance Allows you to make a two-handed power attack while sprinting to deal double critical damage
Devastating Blow Two-handed power attacks while standing do 25% bonus damage and have a chance to decapitate the target
Sweep 70 Great Critical Charge or Devastating Blow It makes your two-handed sideways power attacks hit all targets in front of you
Warmaster 100 Sweep It gives your backward power attack a 25% chance to paralyze the target

 

FAQs

Question: What is the Best Perk in Skyrim?

Answer: While the best perk largely depends on your build, the Extra Effect Enchanting perk is extremely powerful as it can make any piece of equipment on the same level of a unique artifact

Question: How Many Perks Can One Character Have?

Answer: There is no limit to what perks or how many perks one character can have, so getting all 251 bonuses in one playthrough is possible.

Question: How Many Skills Should I Focus on in Skyrim?

Answer: You can use as many skills as you want, but at the start of a playthrough, especially for new players, you should choose just three of four to focus on.

Skyrim Perks Guide: Conclusion

The variability players have while making characters in Skyrim is one of its most substantial aspects. It allows you to experience the game in entirely different ways, and the various perks have many different ways to make your Dragonborn a force that even dragons will think twice about facing.

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