A great game isn’t only defined by its ability to amaze and excite its player base during heart-racing, intense set-pieces, or through outlandish boss battles, for example. It is also through the game’s ability to make the seemingly mundane aspects of the game intriguing and engaging.
Any game with competent designers and a decent core concept can engage its player base when the action and chaos are at maximum level. However, only the truly awe-inspiring games can create a world so rich that doing trivial things like reading a book, organizing and decorating a room, or doing menial tasks feels cathartic and fun. It’s not something that every game can manage, but The series seems to knock this out of the park time and time again.
The has always been able to fully immerse the fans of the series in the incredible, vast open-worlds within the franchise. This is undoubtedly due to the lore, the gameplay, and the fantastic questlines. However, it’s also down to the finer details too.
We have all sat down during an exploration session in The to flick through The Lusty Argonian Maid, I can guarantee some of you have spent countless hours stuffing as many Cheese Wheels into a small house in the Waterfront District, and again, you have undoubtedly spent hours trying to become a master of the in The : .
I know I personally got obsessed with being so good at this . that I could do open locks through sound cues alone. However, you may only be new to the land of Cyrodill and need some pointers on how to master this . Well, you have come to the right place. Without further delay, here is our comprehensive
What isIn The : ?
that governs the player’s ability to unlock any , , and other locked aspects of the in-game environment. Players who try to unlock a locked aspect of the world will enter a mini-game that sees the player greeted with a graphic slowing tumbler, much like a lock-in real life. is a within The
The role of the player is to push up all of the tumblers with their pick and then them in place with a click to secure each before moving on to the next. There will be 1-5 tumblers depending on the difficulty of the in question. These are the game’s options:
Very : One
: Two tumblers
Adept : Three tumblers
: Four Tumblers
Very : Five Tumblers
How Does It Differ Fromin The ?
The The when compared to that of The or any other similar Bethesda Game Studios property like Fallout, for example, is twofold. The first key difference is that no matter how hard the is within TESIV, the player can still attempt to open the . in
The caveat to this is that the tumblers will fall much faster, offering less margin for error; plus, the player will have to get through five rounds of tumblers which is no easy task. When players enhance their in , some tumblers will be pre-clicked as standard; plus, the margin for error is widened significantly.
We believe that got it right in this respect as it doesn’t gatekeep any content from its players early on, instead offering a simple risk and reward scenario.
Then secondly, the overall layout changes drastically between the two games. Whereas is a very simplistic graphic and where players must open tumblers in turn through timing and precision, Skyrim offers a 3D rendering of a keyhole and ; then the player must angle and turn the pick to open the .
Basically, there is a marked area of success that narrows with each advancing difficulty. While this is a much more aesthetically pleasing and arguably more immersive way to , many prefer the nuance and the methodical nature of the TESIV system.
Where Can I Get Lockpicks?
In TESIV, if you are observant and collect all the items that you see on your path out of prison, you will likely exit the sewers with over 40+ lockpicks which is a good amount to get you through some early game quests and encounters.
However, depending on your ability and how frivolously you use your lockpicks, there may soon come a time where you need to acquire some more. Well, thankfully, we have a quick rundown of the best ways to find lockpicks listed below. Check it out:
Mines and Dungeons
As you would imagine, the game does a relatively good job of dotting these items around the land so that the player gradually adds to their tally as they explore. In fact, there is about a 10% chance of finding at least one in a random container. Plus, you’ll often find them lying around out in the open too. However, they are quite hard to spot, so keep your eye out for them.
While not every shop will sell you a , as it has connotations that they endorse the art of thievery, some merchants will. If you scroll to their miscellaneous items and take a look, there is usually a handful of lockpicks and the odd repair hammer in their inventory, and best of all, they are relatively inexpensive, so if you get the opportunity when out shopping, stock up.
Then lastly, you can also purchase these from Fences within the ‘ Guild. These guys literally do endorse the art of thievery; it’s their whole profession. So they will be more than happy to sell you lockpicks to make sure you can get your assignments done.
In fact, Guild at five gold a pop, making perhaps the best early game supplier of lockpicks. The same goes for the merchants within the Dark Brotherhood. You can also grab them from , an otherwise unremarkable NPC who hangs around the Prison. will sell you unlimited picks during the initial
How to Master the Art ofin TESIV
Okay, so now that you know what is and have a relative understanding of how this mechanic works, it’s time to get into the nitty-gritty of it all. Here we will take an in-depth look at this mechanic, break it down and help you master the art of so that you never get locked out of an important in-game area. Take a look at these helpful tips:
Audio Cues Are Key
I cannot stress enough how important it is to use those things on the side of your head when , as the game does a great job of telegraphing through sound.
There is a distinct sound that the will make when the falls straight down again, and equally, there is a very distinct sound that occurs when the sticks, giving you time to click it into place. Obviously, this tip doesn’t lend itself to a text-based guide, but when you try this for yourself, bear this in mind.
Super Fast Reactions
One tactic that you can use, but I wouldn’t personally recommend, is pushing up the and then immediately clicking it into place without waiting to see if it is a slow or a fast fall. This has a 100% success rate, provided your timing and reactions are perfect. So if you fancy yourself and have superb twitch reactions, try this out, but personally, I would go for the upcoming method.
Wait for the Fast Fall
When the player uses the pick to push up a , it will either rise and fall immediately, fall slowly, or stick briefly before falling. This is something that the player can predict as to when the fast fall happens; this means that the next one will be a sticky . So use this logic to your advantage and predict the movement of each , making for an easy session.
Auto Attempts Can be a Good Method
What many people seem to overlook when in is that lockpicks are in relatively good supply, provided you know where to look. Plus, is a game that rewards the player for failure as well as success. So with every auto-attempt to open a , you gain XP toward your .
Plus, eventually, the will open. So if you are inundated with lockpicks and don’t have the patience for this little mini-game, you can auto-attempt until the game eventually relents and opens up. However, we wouldn’t make this a constant thing, as while in good supply, you will eventually run out of lockpicks.
Quicksaving (For all you cheats out there)
Then lastly, if you have absolutely no patience for this mini-game at all, you can make a quicksave and then double this up with the auto attempt feature. This means that even if you run out of lockpicks after a few reloads, you will eventually be blessed with good luck and unlock whatever you are trying.
WhatLevels/Perks are There in ?
While a lot of skills over rather varied and interesting perks within TESIV, we have to say, has a rather straightforward list. Players will basically be awarded a little bit more margin for error with each major level increase, meaning that one will remain clicked in place despite a failed attempt for each level they increase. Here is a quick list to help explain:
Novice – No tumblers remain clicked after a failed attempt
Apprentice – One remains clicked after a failed attempt
Journeyman – Two tumblers remain clicked after a failed attempt
Expert – Three tumblers remain clicked after a failed attempt
Master – All Tumblers remain clicked even if you fail
How Can I TrainIn ?
While the player can boost their overall security stat by selecting it as one of your tagged skills during your character build, and you can gradually improve this over time by picking locks, not everyone is patient enough to do this.
So with that in mind, players can visit trainers and pay to improve their right then and there. This can be a pricy practice but also can prove a sound investment when it comes to crunch time and the lockpicks in your pack are dangerously low. Here is a quick list of all the trainers you can use:
- Malintus Ancrus – Chorrol
- Samuel Bantien – (Talos District)
- Dro’Shanji – Bravil
- Mandil – (Elven Gardens)
- Tahm Blackwell – Dunbarrow Cove
- J’Baana – Prison
Failing this, we would urge players who have access to the Den Plug-in to make use of the lockbox, which is a Very Hard locked container that is programmed to immediately as soon as you open it. Double this up with the and relentless auto-attempts, and you will boost your to 100 in no time at all.
What is a?
A is a unique item within the series that allows the player to pick locks with careless abandon; for you see, this is an and is a gift for a Daedric God. The player acquires this item by completing the Nocturnal Daedric .
The player will need to be at least level ten to begin this , but there are no other strict requirements for this questline. This item also offers an immediate buff of 40 points to your security stat. In short, if you have this item, you never have to think too hard about ever again.
Do You Need to?
To an extent, you will need to Guild in particular. in this game if you want to have a full and fun experience. The game uses this as a natural barrier for the player to overcome, especially in questlines for the Dark Brotherhood and
However, if the player is determined to never use a during a playthrough, there is the option to turn to the powers of magic to help you out. The player will be able to acquire spells that allow them to cast on locks and instantly open them. However, these aren’t immediately available to the player, and the more powerful spells tend to only be a viable option for mage builds, so in short, you’ll probably need to know how to as a backup regardless.
Could You Jimmy ThatFor Me?
As you can see from the information above, this -game differs quite significantly from the more modern variations found in Fallout and Skyrim, for example. TESIV’s is a lot more methodical, slow-paced, and requires timing and precision to master.
Either that or a so you can auto-pick until the door eventually gives way. However, as this is an item you won’t get right away, you’ll need to get intimate with this mini-game and master it. We hope that this guide allows you to more proficiently, and we hope that no door stands in the way of you and some precious . Channel your inner and as always, thanks for reading!